![]() Fate to remark on it, which gives us insight into Constantine’s rather dramatic feelings on the matter. She just pulls a coin from behind Constantine’s ear and he plays it off like nothing, leaving Dr. She doesn’t go in and suddenly heal the monkey or cast a spell or anything involving lasers shooting from her eyes. Rose (Constantine’s daughter) also shows just a wee bit that there’s more to her than what she seems. Not sure I’m feeling the imminent threat of the Spectre with them running around in plain sight as they are, but I suspect they’re under a protection spell of some kind, perhaps. There seem to be moments where Superman is having second thoughts, but they are fleeting and frustrating (a testament to good writing, again, as we want Superman to see the error of his ways, but he just can’t seem to let go of his anger).Īs always, Tom Taylor leverages a little humor into the mix with both Harley and Constantine (there’s a great funny moment when Constantine and Batman arrive at Madame Xanadu’s). Sinestro is really just having too much fun! Finally we get to see more of what’s going on in the Hall of Justice since the failed coup. ![]() The first couple of issues for Year Three have felt a little Superman-lite. And while Batman is just there for backup, it’s great to see him engaged again (since all of Year Two he was sidelined). The whole second half of the book is mostly one long dramatic conversation and I have to say Redondo keeps it interesting and the art never gets lazy. But the artists have done a great job of staying on model his hair and age have been very consistent so far. Whereas other characters often rely heavily on their exaggerated costumes for distinction, Constantine only has his smug mug and a trenchcoat. The different artists do well to match the look of Constantine. In the second half, we have the team of art by Redondo, finishes by Xermanico, and inks by Juan Albarran. Some cool details: Superman’s cape flowing behind him as he enters the Hall of Justice “throne room”, Spectre squeezing a helpless little Shazam, and Sinestro’s maniacal glee as he tortures a lowly cop for information. Some of his long/wide shots get a little sloppy-looking, which is less noticeable in the print edition, but can be glaring in the digital issues because of the ability to zoom in tightly. Miller, who has a nice handle on Harley’s expressions, and is working well in the tighter shots. The GoodĪnother good first half from Mark S. Meanwhile, Constantine ups the game by taking Batman to visit Madame Xanadu, one of only three people Constantine can think of who may be able to help them against a power as immense as the spirit of righteousness itself. Detective Chimp has been very seriously injured, but Harley Quinn and Klarion are working on bringing him back from the brink (unfortunately–maybe he will be the new vessel for Etrigan!). In this issue, Batman’s resistance is recovering from some serious resistance of it’s own in the form of the Spectre, who last issue took out Harvey Bullock and Jason Blood with impunity. Injustice is a smart book that always manages to balance horror and humor even in the midst of so much death and tragedy, lighter moments shine through and the characters never lose their humanity (with one or two exceptions in the Superman camp–including Superman himself). Got all that?Īs with any series running of any significant length, all reductions are just merely reductions, however. Oh, and there’s a pill that makes regular humans pretty much invincible. ![]() Fate, Klarion, and other “magical” characters to fight against the Spectre, who has inexplicably chosen to side with Superman. Now he’s teaming up with John Constantine, Zatanna, Dr. My short summary: Superman has become an insufferable dictator, half the DCU as you know it has been killed, Batman’s leading a resistance that put Wonder Woman in a coma and is holding Flash, Cyborg, and Damian as prisoners. 1, or, better yet, pick up the four trades leading up to Year Three first). If you’re still fencing-sitting about Injustice, this isn’t the place to jump in (start with Year Three issue No. 3 collects the Digital Firsts 5 & 6, “The Coin” and “Xanadu”. ![]()
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