![]() ![]() The a file contains code based on the Jumper library, which is Copyright (c) 2012-2013 Roland Yonaba, licensed under MIT license. LicenseĪdvanced_npc is Copyright (C) 2016-2017 Hector Franqui (zorman2000), licensed under the GPLv3 license. the village was founded by Norwegian Anton Odell when his mine's test pit sank. Fortunately, however, you have an alternative in the form of Minetest 1. After installation, make sure you enable it in your world. Named after the village's first postmaster, Charles Peter Johnson. and mountainous highlands), and finding non-player characters in villages. In the future, only a handful of NPCs should spawn at village house's plotmarker and they will know their way around the house and have specific jobs.ĭownload the mod here (link always pointing to latest version)įor this mod to work correctly, you also need to install the mobs_redo mod. This is not how it is planned and is just for testing purposes. ![]() The spawning is not controlled, so you will have several of them walking around. Currently, NPCs will spawn on stone (default:stone) and the mg_villages' plotmarkers (mg_villages:plotmarker). While the mod is largely stable, it lacks one of the most important pieces: spawning. NOTE: Advanced NPC is still under development. The code may not exactly act as an example for good code in many areas. It is a complex mod, and it does contain errors. If you want villages (and/or some lone houses) in your worlds, use this mod. And while basically only players are mentioned here, the ultimate goal is that they can do all of this also among themselves, so that villages are alive and evolving by themselves, without player intervention. The villages for minetest are finally documented, and I think it's time to release them. The general idea is that on almost all buildings of a village there are NPCs that are kind of intelligent: they have daily tasks they perform, can speak to players, can trade with the player, can use their own items (chests and furnaces for example), know where to go around their house and village, can be lumbers, miners or any other Minetest-suitable profession and can ultimately engage into relationships with the player. These NPCs are highly inspired by the typical NPCs of Harvest Moon games. The goal of this mod is to be able to have live villages in Minetest. You can interact with the local villagers. Pathfinding: Fix for mod security - joining up Jumper library code (WIP)Īctions: Added some fundamental movement actions.Īdvanced NPC is a mod for Minetest, based on mobs_redo. Survival mode is where the player must collect resources, build structures while surviving in their generated world. Still requires further debugging to understand some timer issues. Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options. Trading: Fix price items not being accounted for. ![]() This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.įirst commit. Adds pathfinding library Jumper by Ronald Yonaba. ![]()
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